Demo Reel -

This was the reel I graduated with from Expression College for Digital Arts. Certainly better than my graduation reel from the Art Institute of Phoenix but as any artist would say... I still would like to go back and fix some things. I think this reel shows my strengths in Compositing, Lighting and Matchmoving more than anything though I've learned a lot since then about many other things. I will be uploading a video game effects reel soon hopefully... stay tuned.
(For the sake of the layout on this page I have scaled down the flash player to fit snugly inside this div but you are welcome to RIGHT CLICK HERE and save target as if you'd like to download an avi version of the file.

Works in Progress -

This section is for everything from barely started ideas to test renders. It's likely to remain a lot more populated than my other sections as I'm full of all kinds of ideas and partially completed projects. (Much like this section of my website at the moment.) I've been working on my veritech mostly lately.

Broadcast Graphics -

Broadcast GraphicsThis category basically comes down to title sequences and logo animations for the most part. Usually it entails more After Effects work than anything though some pieces may be compilations of various media. Some of the After Effects work for example may contain photography I have shot on the set specifically for the piece. There is also the chance that some of the After Effects elements may be 3D sequences created and rendered by me in Maya. The logo animations can be potentially done in either After Effects or Maya though if I had my way I'd do everything in Maya cause it can turn out so much cooler when you have that much power and flexibility of all four dimensions.

Pre 2K -

This section I've tossed in just for a laugh. These are some of my oldest animations from before the year 2000 while I was attending the Art Institute of Phoenix and even one from before I started school when my dad graciously bought me an $80 copy of Bryce 3D so I could get a head start on my career. I wouldn't recommend checking out this section unless you want a laugh and a reminder of what it was like to attend art school and do all the lame things we do when learning polygons, nurbs, particles, and textures.

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